Generators of Sustainable Development

DInSAd Game

A virtual learning game for helping low skilled adults in acquiring digital competences at intermediate level, as described by DigComp 2.1. The Virtual Game aims to strengthen adults’ capacity to efficiently use digital instruments as a precondition to improve their personal and professional lives, reducing significantly the inter-generational digital divide trend.

This game represents a second step in acquiring digital skills, after the board game. The game brings high added value as it helps adult users develop their digital competences by using an easy and fun way that actually utilizes the digital environment which elevates the level of acquaintance with the digital tools higher. Furthermore, as the adults need to learn in a participatory environment, the game will make it easier to participate and develop their digital competences.

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Link to projects, other project materials 

Contact Person:

Ali Rashidi